Cash goal
Choose Cash per Energy when a specific purchase is short. Target Cash converts the gap into whole runs.
Quick answer: Rough Up a Pickpocket is the strongest checked level-6 starter Job at $90 and 2.6 XP per Energy. Before level 6, the best choice changes with your unlocks and available Energy. Use the level table first, then run the calculator with your current bar and target.
Ties are preserved instead of forcing a false winner. Keep Watch remains useful when its 1-Energy cost fits a nearly empty bar.
| Level | Best Cash / Energy | Best XP / Energy | Decision |
|---|---|---|---|
| Level 1 | Keep Watch | Keep Watch | Only checked option |
| Level 2 | Keep Watch / Tag Rival Turf | Keep Watch / Tag Rival Turf | Keep Watch is more flexible at the same ratio |
| Level 3 | Boost a Parked Car | Boost a Parked Car | Use the newest efficient unlock your Energy can afford |
| Level 4 | Shake Down the Newsstand | Boost a Parked Car / Shake Down the Newsstand | Use the newest efficient unlock your Energy can afford |
| Level 5 | Shake Down the Newsstand | Fence Fake Watches | Shake Down for Cash; Fence for XP and displayed drop chance |
| Level 6 | Rough Up a Pickpocket | Rough Up a Pickpocket | Rough Up leads all three checked metrics |
Every number below points to the same September 2 interface recording and is kept in one shared data file.
| Job | Unlock | Energy | Cash | XP | Cash/E | XP/E | Item | Evidence |
|---|---|---|---|---|---|---|---|---|
| Keep WatchNew Ashport · Tier 1 | Lv. 1 | 1 | $60 | 2 | $60 | 2 | 2.5% | Video-confirmed2026-09-02 |
| Tag Rival TurfNew Ashport · Tier 1 | Lv. 2 | 2 | $120 | 4 | $60 | 2 | 2.5% | Video-confirmed2026-09-02 |
| Boost a Parked CarNew Ashport · Tier 1 | Lv. 3 | 3 | $200 | 7 | $66.67 | 2.33 | 3% | Video-confirmed2026-09-02 |
| Shake Down the NewsstandNew Ashport · Tier 1 | Lv. 4 | 3 | $250 | 7 | $83.33 | 2.33 | 3% | Video-confirmed2026-09-02 |
| Fence Fake WatchesNew Ashport · Tier 1 | Lv. 5 | 4 | $320 | 10 | $80 | 2.5 | 3.5% | Video-confirmed2026-09-02 |
| Rough Up a PickpocketNew Ashport · Tier 1 | Lv. 6 | 5 | $450 | 13 | $90 | 2.6 | 4% | Video-confirmed2026-09-02 |
Source ID: source-youtube-002 · visible rows at mastery 0/25 · later cities and tiers are not included.
Compare six visible Tier 1 New Ashport rows at base mastery. Pick your goal, current Energy, and target runs to see the exact base-value arithmetic.
This is a comparison of visible New Ashport Tier 1 base values—not every Job in the game and not a promise about mastery bonuses.
| Job | Energy | Cash | XP | Cash / E | XP / E | Drop |
|---|---|---|---|---|---|---|
| 01Rough Up a PickpocketUnlock level 6 | 5 | $450 | 13 | $90 | 2.6 | 4% |
| 02Shake Down the NewsstandUnlock level 4 | 3 | $250 | 7 | $83 | 2.33 | 3% |
| 03Fence Fake WatchesUnlock level 5 | 4 | $320 | 10 | $80 | 2.5 | 3.5% |
| 04Boost a Parked CarUnlock level 3 | 3 | $200 | 7 | $67 | 2.33 | 3% |
| 05Keep WatchUnlock level 1 | 1 | $60 | 2 | $60 | 2 | 2.5% |
| 06Tag Rival TurfUnlock level 2 | 2 | $120 | 4 | $60 | 2 | 2.5% |
Highest means highest for the selected metric among these six observed rows only. Rewards and drop chances were transcribed from a Sep. 2, 2026 gameplay recording.
Choose Cash per Energy when a specific purchase is short. Target Cash converts the gap into whole runs.
Choose XP per Energy when the next Job or Property unlock matters more than immediate spending.
Stop running Jobs only when waiting is the constraint or the live Property purchase produces a useful recurring loop. Compare its current price and payback before buying.
Energy pays for Jobs. Stamina pays for attacks. Health affects fight readiness. A public walkthrough suggested roughly 10 seconds per Energy while online, but the calculator keeps that rate editable because it is not an official permanent formula.
Mastery is visible as progress toward 25 on the recorded rows. The reward effect is not established, so entering a mastery value records context without changing Cash, XP, or item chance. Likewise, a 4% item chance is not interpreted as a guaranteed drop every 25 runs.
Among the six checked New Ashport Tier 1 rows, Rough Up a Pickpocket leads at $90 per Energy and unlocks at level 6.
Rough Up a Pickpocket also leads the checked sample at 2.6 XP per Energy. Earlier levels have different available choices.
No. The checked gameplay uses Energy for Jobs and Stamina for attacks. Health controls fight readiness separately.
The rows were recorded at mastery 0/25. The current evidence does not establish a mastery reward formula, so the calculator does not invent one.
No. It is a displayed chance per run. The evidence does not establish independence, pity, or a guaranteed drop schedule.