Base values · mastery 0/25

Job Efficiency Calculator

Use this calculator to decide how to spend a limited Energy bar. It compares six Job rows visible in New Ashport on September 2, 2026, then calculates Cash per Energy, XP per Energy, target rewards, runs available now, and recovery time. Add your level, Energy, goal, target Cash or XP, and mastery context; the editable recovery rate remains an observation, not a permanent rule.

Checked Sep 2, 2026Coverage: 6 observed rowsIndependent guide
Researched by
IMGG Research Editor
Gameplay evidence
Public recording review — no first-person gameplay tester assigned
Published
Last updated
Last gameplay check
Evidence
Official · video-confirmed · calculator-derived
Job efficiency calculator

Spend the Energy you have

Compare six visible Tier 1 New Ashport rows at base mastery. Pick your goal, current Energy, and target runs to see the exact base-value arithmetic.

6 checked rows · Sep 2, 2026
New Ashport · Tier 1 · base values at mastery 0/25.
Comparison goal
Recorded for context only; unverified mastery effects do not change the math.
sec
10 seconds is a gameplay observation, not a permanent official rate.

Keep Watch10runs possible with 10 Energy
Best runnable now
Keep Watch
Cash / Energy
$60
XP / Energy
2
Target cost
10 Energy
Energy left
0
Target cash
$600
Target XP
20
Runs for $600
10
Runs for 20 XP
10
0 more Energy neededReady nowat your editable online recovery assumption

Recommendation is limited to Jobs unlocked at level 1 that cost no more than 10 Energy. Mastery 0/25 is shown for planning, but base rewards remain unchanged because the mastery formula is unverified. The 2.5% figure is a displayed chance, not a guaranteed schedule.

Ranked by Cash / Energy

Compare the six checked rows

This is a comparison of visible New Ashport Tier 1 base values—not every Job in the game and not a promise about mastery bonuses.

Six observed Jobs ranked by the selected metric
JobEnergyCashXPCash / EXP / EDrop
01Rough Up a PickpocketUnlock level 65$45013$902.64%
02Shake Down the NewsstandUnlock level 43$2507$832.333%
03Fence Fake WatchesUnlock level 54$32010$802.53.5%
04Boost a Parked CarUnlock level 33$2007$672.333%
05Keep WatchUnlock level 11$602$6022.5%
06Tag Rival TurfUnlock level 22$1204$6022.5%

Highest means highest for the selected metric among these six observed rows only. Rewards and drop chances were transcribed from a Sep. 2, 2026 gameplay recording.

Transparent arithmetic

What the calculator does

Efficiency

Base reward ÷ Energy cost. Rows are sorted with unrounded ratios.

Target plan

Energy, cash, and XP per run × your target runs.

Wait estimate

Missing Energy × your editable seconds-per-Energy value.

Update history

What was rechecked

  1. Added current level, best runnable Job, target Cash, target XP, mastery context, and shareable URL state.Shared Job dataset and transparent arithmetic
  2. Established the six New Ashport Tier 1 base rows.Public gameplay interface recording
Limits before conclusions

Job calculator FAQ

What does best per Energy mean?

It divides the displayed base cash or XP reward by the Job's visible Energy cost and compares only the six checked rows.

Is the recovery estimate official?

No. Ten seconds per Energy is a gameplay observation, so the field stays editable.

Does this include every Idle Mafia Game Job?

No. It covers six visible New Ashport Tier 1 rows at mastery 0/25, checked September 2, 2026.

Does a 4% item chance guarantee one item every 25 runs?

No. The page reports the visible per-run percentage without assuming independence, pity, or guaranteed drops.